You had to find party members, you had to find secret doors. There was a lot of 'searching' in Ultima IV. Having an top down map was quite innovative. Most of the other games of the time were based on the old "wolfenstein maze" view of a game. Ultima IV actually had pretty good graphics for the time. Heck, how many people actually read the quest text in world of warcraft? Most PC games today are built for kids with ADHD that aren't going to sit down long enough to use a decoder wheel. The closest thing I can think of today that comes close is Skyrim. You were expected to play it slow, read the journal entries, and immerse youself in the game. All the DnD games had decoder wheels and 500 page journals. PC Adventure games were all MUCH more involved that today's stuff. Pool of Radiance, Curse of the Azure Bonds, Bard's Tale II, Zork, etc. ![]() The Nintendo was cool and fast paced and was great to play with your friends, but the PC had all the adventure games. ![]() A) board games like DnD, B) the 8-bit Nintendo/Gameboy and C) the PC. You have to remember that at the time, that there were really 3 game media back then. I believe it came with 5 1/4" floppys for the C64. I think I still have the original cloth map and ankh somewhere.
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